Added links to descriptions of data types for parameters and return values to help developers locate related types.The June 2010 DirectX SDK includes the following documentation enhancements: The new D3DX_DXGIFormatConvert.inl inline header includes light-weight conversion functions for use in Compute Shaders or Pixel Shaders onĭ3D11 Hardware that can be useful when applications need to simultaneously read and write to textures, such as in-place editing scenarios. New D3D11 HLSL Format Conversion Functions Options to be used on many files at once. This enables the /compress and /decompress Fxc.exe has a new feature for specifying command options in a file.A new numbering instructions (/Ni) flag has been added to turn on numbering of instructions in shader disassembly.New compression (/compress) and decompression (/decompress) options have been added to enable the bundling and unbundling of shader files.No-optimization (/Od) now implies (/Gfp).
DXCPL DIRECTX 11 EMULATOR CODE
DXCPL DIRECTX 11 EMULATOR WINDOWS
Unified handling of floating-point specials between the Windows SSE2 and no-intrinsics implementations.Addition of XMVectorDivide to optimize SSE2 vector division operations.The June 2010 release updates XNAMath to version 2.03, which includes the following changes: The Summary pane has a new Direct3D Information section, that shows details about whatĭirect3D capabilities are present on the computer.In the Shader Debugger, it is possible to copy register and variable data to the clipboard.Immediately, rather than the first time they are read. In the Shader Debugger, there is a new toolbar button that enables the display of all constant registers/variables.The Object Table shows the size and shader model for each shader.The June 2010 version of PIX includes improvements to the PIX user interface:
Human-readable object name will provide a much more effective experience for the user. PIX will now display specific string data for objects in the Object Table and other user interface elements where a Direct3D enables developers toĪttach arbitrary data to objects in D3D code using the SetPrivateData API for application-specific usage. The June 2010 version of PIX supports naming for most resource objects However, Visual Studio 2005 will no longer be supported. The DirectX SDK will continue to support Visual The June 2010 DirectX SDK includes support for Visual Studio 2010. This version of the DirectX SDK contains the following new features, tools, and documentation.